夏仙创新 Xianova Robotics

ORGA

ORGA Architecture

Object-centric extraction of transferable geometric constraints and spatial structure for zero-shot manipulation

01The problem

The real world cannot be exhausted by data

Long-tail scenes

Pose, color, shape, and lighting vary endlessly — exhaustive collection never catches up

High deployment cost

Every new scene demands fresh data and retraining, stretching timelines

Trajectory memorization

Classic imitation learning remembers seen motions and fails on novel objects

02ORGA

ORGA: Object-centric Representation for Generalization

Extract latent geometric constraints and spatial structure from few demonstrations — so robots move from memorizing trajectories to understanding transferable manipulation principles

01

Across objects

Learn to peel a cucumber — then peel a carrot

02

Across scenes

New poses, lighting, and layouts — no retraining

03

Across embodiments

One model teaches the same skill to different robots

03How it works

01

Object-centric representation

Anchor manipulation understanding in object geometry and interaction — not absolute trajectories in camera space

02

Geometric constraint extraction

Distill latent spatial constraints and structural priors from few demonstrations into reusable manipulation knowledge

03

Zero-shot transfer

Generalize to novel objects, scenes, and embodiments without per-instance retraining

04Generalization demos

From human-centric multimodal capture to cross-scene expansion and cross-embodiment retargeting — how one skill understanding transfers to new environments and robot platforms

Data capture

Human-centric multimodal teaching

Wearable sensing records vision, touch, and motion during manipulation — high-quality demos for generalization models

Across scenes

One demo, a thousand scene variants

Object-centric representation expands a single demonstration across new poses, layouts, and lighting — no re-collection

Across embodiments

Tabletop skills on a bimanual humanoid

Pick-and-place on a Paxini humanoid shows the same skill transferring zero-shot across robot bodies

Motion retargeting

Map human motion onto a humanoid

SparkUMR retargets everyday actions like drinking onto Fourier GR3 while preserving contact and posture

Fine manipulation

Desktop organization, retargeted

Human motions for arranging a phone and laptop transfer to GR3 — fine manipulation that travels with the skill

Multi-platform

One kitchen skill, many robots

The same mixing and scooping routine drives different humanoid platforms — a unified skill model across embodiments